Nuclide
Software Development Kit for id Tech
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Shared-Entity: Fire/Flame Emitter. More...
Public Member Functions | |
void | env_fire (void) |
virtual void | SpawnKey (string strKey, string strValue) |
This method handles entity key/value pairs on map load. More... | |
Shared-Entity: Fire/Flame Emitter.
QUAKED env_fire (1 .5 0) (-8 -8 -8) (8 8 8) INFINITE_DURATION SMOKELESS STARTON STARTFULL NODROP NOGLOW x DELETE TOPVISIBLE
Environmental fire/flame entity. Will apply damage to entities, including other fire entities. They grow/shrink depending on their ignition level.
This entity was introduced in Half-Life 2 (2004).
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSPointTrigger.