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Nuclide
Software Development Kit for id Technology (BETA)
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Server-Entity: Train/Mover Path Node.
QUAKED path_corner (.5 .3 0) (-8 -8 -8) (8 8 8) PC_WAIT PC_TELEPORT PC_FIREONCE
Node entities used for func_trains and func_guntargets.
This entity was introduced in Quake (1996).
Public Member Functions | |
| void | path_corner (void) |
| virtual void | Spawned (void) |
| Called when the entity is fulled initialized. | |
| virtual void | Save (float) |
| Handles saving a copy of this entity to a given filehandle. | |
| virtual void | Restore (string, string) |
| Similar to ncIO::SpawnKey() but for save-game fields. | |
| virtual void | SpawnKey (string, string) |
| This method handles entity key/value pairs on map load. | |
| virtual void | Respawn (void) |
| Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. | |
| virtual void | Trigger (entity, triggermode_t) |
| Called whenever we're legacy triggered by another object or function. | |
| virtual string | GetPathTarget (void) |
| virtual string | GetSelfTarget (void) |
| virtual path_corner | GetPathTargetEntity (void) |
| virtual path_corner | GetSelfTargetEntity (void) |
| virtual bool | DisablesTrain (void) |
| virtual void | PathPassTrigger (entity, triggermode_t) |
| nonvirtual float | DesiredTrainSpeed (void) |
| nonvirtual float | DesiredTrainYawSpeed (void) |
| nonvirtual float | DesiredWaitTime (void) |
| void path_corner::path_corner | ( | void | ) |
| float path_corner::DesiredTrainSpeed | ( | void | ) |
| float path_corner::DesiredTrainYawSpeed | ( | void | ) |
| float path_corner::DesiredWaitTime | ( | void | ) |
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Reimplemented in path_track.
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Reimplemented in path_track.
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Reimplemented in path_track.
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Reimplemented in path_track.
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Reimplemented in path_track.
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Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncPointTrigger.
Reimplemented in path_track.
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Similar to ncIO::SpawnKey() but for save-game fields.
Whatever you write into file handles within your ncIO::Save() method needs to be read back in here.
Reimplemented from ncEntity.
Reimplemented in path_track.
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Handles saving a copy of this entity to a given filehandle.
Within you want to use the ncIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from ncEntity.
Reimplemented in path_track.
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Called when the entity is fulled initialized.
Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned(); inside your method when overriding.
Reimplemented from ncEntity.
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This method handles entity key/value pairs on map load.
You can easily convert the strValue parameter using the ReadFloat etc. methods that are part of ncIO.
Reimplemented from ncEntity.
Reimplemented in path_track.
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Called whenever we're legacy triggered by another object or function.
Reimplemented from ncTrigger.
Reimplemented in path_track.