Nuclide
Software Development Kit for id Tech
info_notnull Class Reference

Server-Entity: Generic In-Memory Hint. More...

Inheritance diagram for info_notnull:
NSEntity NSPointTrigger

Public Member Functions

void info_notnull (void)
 
virtual bool CanSpawn (bool)
 Returns if this entity can spawned from the map file. More...
 
void info_notnull (void)
 

Detailed Description

Server-Entity: Generic In-Memory Hint.

QUAKED info_notnull (0 0.5 0) (-8 -8 -8) (8 8 8)

OVERVIEW

Helper entity for the game-logic its vast array of entities. It is most commonly used to aim active in-game entities towards a specific location.

KEYS

  • "targetname" : Name

NOTES

For tasks such as aiming static/lightmapped light sources during the compiling process, please use info_null instead as it'll get removed after it has served its purpose.

TRIVIA

This entity was introduced in Quake (1996).

Constructor & Destructor Documentation

◆ info_notnull() [1/2]

void info_notnull::info_notnull ( void  )

◆ info_notnull() [2/2]

void info_notnull::info_notnull ( void  )

Member Function Documentation

◆ CanSpawn()

bool info_notnull::CanSpawn ( bool  clientSide)
virtual

Returns if this entity can spawned from the map file.

Parameters
clientSideIf it's being spawned on the client-side.

Reimplemented from NSEntity.


The documentation for this class was generated from the following files: