Nuclide
Software Development Kit for id Technology (BETA)
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Shared-Entity: Generic In-Memory Hint.
QUAKED info_notnull (0 0.5 0) (-8 -8 -8) (8 8 8)
Helper entity for the game-logic its vast array of entities. It is most commonly used to aim active in-game entities towards a specific location.
For tasks such as aiming static/lightmapped light sources during the map compiling process, please use info_null instead as it'll get removed after it has served its purpose by the level compiler, freeing up some small memory.
This entity was introduced in Quake (1996).
Public Member Functions | |
void | info_notnull (void) |
virtual bool | CanSpawn (bool) |
Returns if this entity can spawned from the map file. More... | |
void info_notnull::info_notnull | ( | void | ) |
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virtual |
Returns if this entity can spawned from the map file.
clientSide | If it's being spawned on the client-side. |
Reimplemented from ncEntity.