Nuclide
Software Development Kit for id Technology (BETA)

About this class

Shared-Entity: Generic In-Memory Hint.

QUAKED info_notnull (0 0.5 0) (-8 -8 -8) (8 8 8)

OVERVIEW

Helper entity for the game-logic its vast array of entities. It is most commonly used to aim active in-game entities towards a specific location.

KEYS

  • "targetname" : Name

NOTES

For tasks such as aiming static/lightmapped light sources during the map compiling process, please use info_null instead as it'll get removed after it has served its purpose by the level compiler, freeing up some small memory.

TRIVIA

This entity was introduced in Quake (1996).

Inheritance diagram for info_notnull:
ncPointTrigger

Public Member Functions

void info_notnull (void)
 
virtual bool CanSpawn (bool)
 Returns if this entity can spawned from the map file. More...
 

Constructor & Destructor Documentation

◆ info_notnull()

void info_notnull::info_notnull ( void  )

Member Function Documentation

◆ CanSpawn()

bool info_notnull::CanSpawn ( bool  clientSide)
virtual

Returns if this entity can spawned from the map file.

Parameters
clientSideIf it's being spawned on the client-side.

Reimplemented from ncEntity.


The documentation for this class was generated from the following file: