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Nuclide
Software Development Kit for id Technology (BETA)
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Server-Entity: Activation Count Based Trigger.
QUAKED game_counter (0 .5 .8) (-8 -8 -8) (8 8 8) GMCNT_REMOVE GMCNT_RESET
This entity counts the number of times it has been triggered and activates its target when it reaches a specified number.
This entity was introduced in Half-Life (1998).
Public Member Functions | |
void | game_counter (void) |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to ncIO::SpawnKey() but for save-game fields. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
nonvirtual int | GetCount (void) |
nonvirtual void | SetCount (int) |
void game_counter::game_counter | ( | void | ) |
int game_counter::GetCount | ( | void | ) |
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncPointTrigger.
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virtual |
Similar to ncIO::SpawnKey() but for save-game fields.
Whatever you write into file handles within your ncIO::Save()
method needs to be read back in here.
Reimplemented from ncEntity.
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virtual |
Handles saving a copy of this entity to a given filehandle.
Within you want to use the ncIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from ncEntity.
void game_counter::SetCount | ( | int | value | ) |
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virtual |
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Called whenever we're legacy triggered by another object or function.
Reimplemented from ncTrigger.