|  | Nuclide
    Software Development Kit for id Technology (BETA) | 
Server-Entity: Activation Count Based Trigger.
QUAKED game_counter (0 .5 .8) (-8 -8 -8) (8 8 8) GMCNT_REMOVE GMCNT_RESET
This entity counts the number of times it has been triggered and activates its target when it reaches a specified number.
This entity was introduced in Half-Life (1998).
 
  
| Public Member Functions | |
| void | game_counter (void) | 
| virtual void | Save (float) | 
| Handles saving a copy of this entity to a given filehandle. | |
| virtual void | Restore (string, string) | 
| Similar to ncIO::SpawnKey() but for save-game fields. | |
| virtual void | Trigger (entity, triggermode_t) | 
| Called whenever we're legacy triggered by another object or function. | |
| virtual void | Respawn (void) | 
| Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. | |
| virtual void | SpawnKey (string, string) | 
| This method handles entity key/value pairs on map load. | |
| nonvirtual int | GetCount (void) | 
| nonvirtual void | SetCount (int) | 
| void game_counter::game_counter | ( | void | ) | 
| int game_counter::GetCount | ( | void | ) | 
| 
 | virtual | 
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncPointTrigger.
| 
 | virtual | 
Similar to ncIO::SpawnKey() but for save-game fields.
Whatever you write into file handles within your ncIO::Save() method needs to be read back in here. 
Reimplemented from ncEntity.
| 
 | virtual | 
Handles saving a copy of this entity to a given filehandle.
Within you want to use the ncIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from ncEntity.
| void game_counter::SetCount | ( | int | value | ) | 
| 
 | virtual | 
| 
 | virtual | 
Called whenever we're legacy triggered by another object or function.
Reimplemented from ncTrigger.