Nuclide
Software Development Kit for id Technology (BETA)
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Shared-Entity: Physics Rope.
QUAKED phys_rope (1 0 0) (-8 -8 -8) (8 8 8) ROPE_VERTICAL
Physics rope entity.
This entity was introduced in Half-Life 2 (2004).
Public Member Functions | |
void | phys_rope (void) |
virtual float | predraw (void) |
virtual void | ReceiveEntity (float, float) |
Client: Handles network updates from the server for the associated entity. More... | |
virtual void | DrawSegment (vector, vector, vector) |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to ncIO::SpawnKey() but for save-game fields. More... | |
virtual void | EvaluateEntity (void) |
Run each tic after physics are run to determine if we need to send updates over the network. More... | |
virtual float | SendEntity (entity, float) |
Called by the engine whenever we need to send a client an update about this entity. More... | |
void phys_rope::phys_rope | ( | void | ) |
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Run each tic after physics are run to determine if we need to send updates over the network.
Reimplemented from ncEntity.
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Reimplemented from ncEntity.
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Client: Handles network updates from the server for the associated entity.
Reimplemented from ncEntity.
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Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncPointTrigger.
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Similar to ncIO::SpawnKey() but for save-game fields.
Whatever you write into file handles within your ncIO::Save()
method needs to be read back in here.
Reimplemented from ncPointTrigger.
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Handles saving a copy of this entity to a given filehandle.
Within you want to use the ncIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from ncPointTrigger.
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Called by the engine whenever we need to send a client an update about this entity.
Reimplemented from ncEntity.
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This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of ncIO.
Reimplemented from ncPointTrigger.