Nuclide
Software Development Kit for id Technology
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Client-Entity: Ambient Soundscape Controller.
QUAKED env_soundscape (1 .5 0) (-8 -8 -8) (8 8 8)
Client-side environmental soundscape modifier.
This entity was introduced in Half-Life 2 (2004).
Public Member Functions | |
void | env_soundscape (void) |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual bool | CanSpawn (bool) |
Returns if this entity can spawned from the map file. More... | |
void env_soundscape::env_soundscape | ( | void | ) |
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virtual |
Returns if this entity can spawned from the map file.
clientSide | If it's being spawned on the client-side. |
Reimplemented from NSEntity.
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSEntity.
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virtual |