Nuclide
Software Development Kit for id Tech
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Server-Entity: Map-Start Trigger. More...
Public Member Functions | |
void | logic_auto (void) |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to NSIO::SpawnKey but for save-game fields. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Spawned (void) |
Called when the entity is fulled initialized. More... | |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | RestoreComplete (void) |
Called when the entity has been successfully restored from a savegame file. More... | |
nonvirtual void | Processing (void) |
Server-Entity: Map-Start Trigger.
QUAKED logic_auto (1 0 0) (-8 -8 -8) (8 8 8) USE_ONCE
Will automatically trigger its outputs when the level has spawned. This is Source's variant of trigger_auto. If you want to talk to old-styled targets instead, use that instead.
When a logic_auto is removed via TA_USEONCE it won't survive match respawns.
Source Engine behaviour (do not fix): The output 'OnMultiNewMap' is also triggered during round restarts. This would make 'OnMultiNewRound' redundant, however 'OnMultiNewRound' does not get called upon map start.
This entity was introduced in Half-Life 2 (2004).
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSPointTrigger.
Similar to NSIO::SpawnKey
but for save-game fields.
Whatever you write into file handles within your NSIO::Save()
method needs to be read back in here.
Reimplemented from NSPointTrigger.
Called when the entity has been successfully restored from a savegame file.
Reimplemented from NSIO.
Handles saving a copy of this entity to a given filehandle.
Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSPointTrigger.
Called when the entity is fulled initialized.
Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned();
inside your method when overriding.
Reimplemented from NSEntity.
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSPointTrigger.