Nuclide
Software Development Kit for id Technology
env_global Class Reference

About this class

Server-Entity: Global Variable Controller.

QUAKED env_global (1 .5 0) (-8 -8 -8) (8 8 8) GLOBAL_SETSPAWN

OVERVIEW

Persistent storage for variables that carry over level changes.

KEYS

  • "targetname" : Name
  • "target" : Target when triggered.
  • "killtarget" : Target to kill when triggered.
  • "globalstate" : The variable name in which we hold information in.
  • "initialstate" : Initial mode: 0 = off, 1 = on, 2 = dead
  • "triggermode" : Mode when triggered: 0 = off, 1 = on, 2 = dead

SPAWNFLAGS

  • GLOBAL_SETSPAWN (1) : Without this set, it'll only modify existing variables.

TRIVIA

This entity was introduced in Half-Life (1998).

Inheritance diagram for env_global:
NSPointTrigger

Public Member Functions

void env_global (void)
 
virtual void Save (float)
 Handles saving a copy of this entity to a given filehandle. More...
 
virtual void Restore (string, string)
 Similar to NSIO::SpawnKey but for save-game fields. More...
 
virtual void SpawnKey (string, string)
 This method handles entity key/value pairs on map load. More...
 
virtual void Spawned (void)
 Called when the entity is fulled initialized. More...
 
virtual void Trigger (entity, triggermode_t)
 Called whenever we're legacy triggered by another object or function. More...
 
nonvirtual int GlobalPresent (string)
 
nonvirtual void AddNewGlobal (string, globalstate_t)
 
nonvirtual void SetGlobal (string, globalstate_t)
 

Constructor & Destructor Documentation

◆ env_global()

void env_global::env_global ( void  )

Member Function Documentation

◆ AddNewGlobal()

void env_global::AddNewGlobal ( string  strName,
globalstate_t  newValue 
)

◆ GlobalPresent()

int env_global::GlobalPresent ( string  strName)

◆ Restore()

void env_global::Restore ( string  strKey,
string  strValue 
)
virtual

Similar to NSIO::SpawnKey but for save-game fields.

Whatever you write into file handles within your NSIO::Save() method needs to be read back in here.

Reimplemented from NSPointTrigger.

◆ Save()

void env_global::Save ( float  handle)
virtual

Handles saving a copy of this entity to a given filehandle.

Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.

Reimplemented from NSPointTrigger.

◆ SetGlobal()

void env_global::SetGlobal ( string  strName,
globalstate_t  newValue 
)

◆ Spawned()

void env_global::Spawned ( void  )
virtual

Called when the entity is fulled initialized.

Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned(); inside your method when overriding.

Reimplemented from NSEntity.

◆ SpawnKey()

void env_global::SpawnKey ( string  strKey,
string  strValue 
)
virtual

This method handles entity key/value pairs on map load.

You can easily convert the strValue parameter using the ReadFloat etc. methods that are part of NSIO.

Reimplemented from NSPointTrigger.

◆ Trigger()

void env_global::Trigger ( entity  act,
triggermode_t  state 
)
virtual

Called whenever we're legacy triggered by another object or function.

Reimplemented from NSTrigger.


The documentation for this class was generated from the following file: