Nuclide
Software Development Kit for id Technology
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Server-Entity: Health Charging Station.
QUAKED item_recharge (0 .5 .8) ?
Brush that fills up your health when used, to a maximum of 100 HP.
This entity was introduced in Half-Life for PS2 (2001).
Public Member Functions | |
void | item_recharge (void) |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to NSIO::SpawnKey but for save-game fields. More... | |
virtual void | Spawned (void) |
Called when the entity is fulled initialized. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | customphysics (void) |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | OnPlayerUse (void) |
nonvirtual void | Deploy (void) |
nonvirtual void | Retract (void) |
nonvirtual void | ResetHealth (void) |
nonvirtual void | UpdateProgress (void) |
nonvirtual void | Disable (void) |
nonvirtual void | Enable (void) |
nonvirtual void | GiveShot (void) |
nonvirtual void | RetractShot (void) |
void item_recharge::item_recharge | ( | void | ) |
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virtual |
void item_recharge::Deploy | ( | void | ) |
void item_recharge::Disable | ( | void | ) |
void item_recharge::Enable | ( | void | ) |
void item_recharge::GiveShot | ( | void | ) |
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virtual |
void item_recharge::ResetHealth | ( | void | ) |
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSRenderableEntity.
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virtual |
Similar to NSIO::SpawnKey
but for save-game fields.
Whatever you write into file handles within your NSIO::Save()
method needs to be read back in here.
Reimplemented from NSRenderableEntity.
void item_recharge::Retract | ( | void | ) |
void item_recharge::RetractShot | ( | void | ) |
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virtual |
Handles saving a copy of this entity to a given filehandle.
Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSRenderableEntity.
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virtual |
Called when the entity is fulled initialized.
Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned();
inside your method when overriding.
Reimplemented from NSEntity.
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virtual |
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSRenderableEntity.
void item_recharge::UpdateProgress | ( | void | ) |