Nuclide
Software Development Kit for id Technology
info_node_air Class Reference

About this class

Server-Entity: Nodegraph Air Node.

QUAKED info_node_air (0 0 0) (-8 -8 -8) (8 8 8)

OVERVIEW

It's a node, helping monsters navigate in the air as well as underwater.

KEYS

  • "targetname" : Name

TRIVIA

This entity was introduced in Half-Life (1998).

Inheritance diagram for info_node_air:
NSPointTrigger

Public Member Functions

void info_node_air (void)
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
 

Constructor & Destructor Documentation

◆ info_node_air()

void info_node_air::info_node_air ( void  )

Member Function Documentation

◆ Respawn()

void info_node_air::Respawn ( void  )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from NSPointTrigger.


The documentation for this class was generated from the following file: