Nuclide
Software Development Kit for id Technology
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Server-Entity: Debug Model Animation Cycler.
QUAKED cycler (1 0 0) (-8 -8 -8) (8 8 8)
Model animation cycler entity. For development purposes mainly.
Upon damage, the cycler will switch between all available animation sequences. This is really for test-maps and showroom entities.
This entity was introduced in Half-Life (1998).
Public Member Functions | |
void | cycler (void) |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | Pain (entity, entity, int, vector, vector, int) |
Called whenever the entity receives damage. More... | |
void cycler::cycler | ( | void | ) |
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virtual |
Called whenever the entity receives damage.
Reimplemented from NSSurfacePropEntity.
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSSurfacePropEntity.