Nuclide
Software Development Kit for id Tech
game_team_set Class Reference

Server-Entity: game_team_master Controller. More...

Inheritance diagram for game_team_set:
NSPointTrigger

Public Member Functions

void game_team_set (void)
 
virtual void Trigger (entity, triggermode_t)
 Called whenever we're legacy triggered by another object or function. More...
 

Detailed Description

Server-Entity: game_team_master Controller.

QUAKED game_team_set (1 .5 0) (-8 -8 -8) (8 8 8) REMOVE

OVERVIEW

When triggered, will set the target game_team_master's team-index value to the team of the activating player.

KEYS

  • "targetname" : Name
  • "master" : Name of the multisource or game_team_master regulating this entity.
  • "target" : The name of the game_team_master we'll be affecting.

SPAWNFLAGS

  • REMOVE (1) : Will be removed once triggered.

TRIVIA

This entity was introduced in Half-Life (1998).

Constructor & Destructor Documentation

◆ game_team_set()

void game_team_set::game_team_set ( void  )

Member Function Documentation

◆ Trigger()

void game_team_set::Trigger ( entity  act,
triggermode_t  state 
)
virtual

Called whenever we're legacy triggered by another object or function.

Reimplemented from NSTrigger.


The documentation for this class was generated from the following file: