Nuclide
Software Development Kit for id Technology
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Server-Entity: Team Trigger Controller.
QUAKED game_team_master (1 .5 0) (-8 -8 -8) (8 8 8) REMOVE
Regulates triggers in team based modes.
This entity was introduced in Half-Life (1998).
Public Member Functions | |
void | game_team_master (void) |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to NSIO::SpawnKey but for save-game fields. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Input (entity, string, string) |
Called when we are being prompted by another object/function with an input message. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
virtual int | GetValue (entity) |
Returns what we will pass onto other's NSTrigger::GetMaster() calls if we're their master. More... | |
nonvirtual void | SetTeamIndex (int) |
nonvirtual int | GetTeamIndex (void) |
void game_team_master::game_team_master | ( | void | ) |
int game_team_master::GetTeamIndex | ( | void | ) |
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virtual |
Returns what we will pass onto other's NSTrigger::GetMaster()
calls if we're their master.
Reimplemented from multisource.
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Called when we are being prompted by another object/function with an input message.
Reimplemented from NSEntity.
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Similar to NSIO::SpawnKey
but for save-game fields.
Whatever you write into file handles within your NSIO::Save()
method needs to be read back in here.
Reimplemented from NSPointTrigger.
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virtual |
Handles saving a copy of this entity to a given filehandle.
Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSPointTrigger.
void game_team_master::SetTeamIndex | ( | int | newIndex | ) |
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virtual |
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSPointTrigger.
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virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from multisource.