Nuclide
Software Development Kit for id Tech
|
Server-Entity: Conditional AND Gate. More...
Public Member Functions | |
void | multisource (void) |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual int | QueryTargets (void) |
virtual int | GetValue (entity) |
Returns what we will pass onto other's NSTrigger::GetMaster() calls if we're their master. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
Server-Entity: Conditional AND Gate.
QUAKED multisource (1 0 0) (-8 -8 -8) (8 8 8)
An AND-gate of sorts. Every entity that targets this must return a positive state for it to trigger its target.
This entity was introduced in Half-Life (1998).
|
virtual |
Returns what we will pass onto other's NSTrigger::GetMaster()
calls if we're their master.
Reimplemented from NSTrigger.
Reimplemented in game_team_master.
|
virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSPointTrigger.
|
virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from NSTrigger.
Reimplemented in game_team_master.