Nuclide
Software Development Kit for id Tech
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Server-Entity: Sound Emitter With Random Intervals. More...
Public Member Functions | |
void | random_speaker (void) |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to NSIO::SpawnKey but for save-game fields. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
nonvirtual void | PlaySample (void) |
nonvirtual void | Enable (void) |
nonvirtual void | Disable (void) |
Server-Entity: Sound Emitter With Random Intervals.
QUAKED random_speaker (1 0 0) (-8 -8 -8) (8 8 8)
This entity plays a .wav file at random intervals.
To explain the math behind it: The 'wait' key specifies the minimum time it waits to play itself again, however we always add a bit of a random interval on top. The random interval is a set percentage of the specified 'wait' time. For example, if 'wait' is 10 and 'random' is 50, then it'll always be a random interval between 10 and 15 seconds in total.
It was introduced in Gunman Chronicles (2000).
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSPointTrigger.
Similar to NSIO::SpawnKey
but for save-game fields.
Whatever you write into file handles within your NSIO::Save()
method needs to be read back in here.
Reimplemented from NSPointTrigger.
Handles saving a copy of this entity to a given filehandle.
Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSPointTrigger.
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSPointTrigger.
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virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from NSTrigger.