Nuclide
Software Development Kit for id Technology
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Shared-Entity: Shockwave Effect.
QUAKED env_shockwave (1 .5 0) (-8 -8 -8) (8 8 8) CENTERED REPEATABLE
A temporary shockwave effect is produced when triggered.
This entity was introduced in Spirit of Half-Life (2000).
Public Member Functions | |
void | env_shockwave (void) |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
virtual float | predraw (void) |
void env_shockwave::env_shockwave | ( | void | ) |
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virtual |
Reimplemented from NSEntity.
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virtual |
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virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from NSTrigger.