Nuclide
Software Development Kit for id Tech
info_node Class Reference

#include <nodes.h>

Inheritance diagram for info_node:
NSPointTrigger

Public Member Functions

void info_node (void)
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
 

Detailed Description

QUAKED info_node (0 0 0) (-8 -8 -8) (8 8 8)

OVERVIEW

It's a node, helping monsters navigate on the ground.

KEYS

  • "targetname" : Name

TRIVIA

This entity was introduced in Half-Life (1998).

Constructor & Destructor Documentation

◆ info_node()

void info_node::info_node ( void  )

Member Function Documentation

◆ Respawn()

void info_node::Respawn ( void  )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from NSPointTrigger.


The documentation for this class was generated from the following file: