Nuclide
Software Development Kit for id Technology
game_player_hurt Class Reference

About this class

Server-Entity: Player Health Controller.

QUAKED game_player_hurt (1 .5 0) (-8 -8 -8) (8 8 8) REMOVE

OVERVIEW

Upon being triggered, the entity will damage/heal the activating player.

KEYS

  • "targetname" : Name
  • "dmg" : Damage value to apply to a player.
  • "master" : Name of the multisource regulating its usage.

SPAWNFLAGS

  • REMOVE (1) : Remove after being triggered.

TRIVIA

This entity was introduced in Half-Life (1998).

Inheritance diagram for game_player_hurt:
NSPointTrigger

Public Member Functions

void game_player_hurt (void)
 
virtual void SpawnKey (string, string)
 This method handles entity key/value pairs on map load. More...
 
virtual void Save (float)
 Handles saving a copy of this entity to a given filehandle. More...
 
virtual void Restore (string, string)
 Similar to NSIO::SpawnKey but for save-game fields. More...
 
virtual void Trigger (entity, triggermode_t)
 Called whenever we're legacy triggered by another object or function. More...
 

Constructor & Destructor Documentation

◆ game_player_hurt()

void game_player_hurt::game_player_hurt ( void  )

Member Function Documentation

◆ Restore()

void game_player_hurt::Restore ( string  strKey,
string  strValue 
)
virtual

Similar to NSIO::SpawnKey but for save-game fields.

Whatever you write into file handles within your NSIO::Save() method needs to be read back in here.

Reimplemented from NSPointTrigger.

◆ Save()

void game_player_hurt::Save ( float  handle)
virtual

Handles saving a copy of this entity to a given filehandle.

Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.

Reimplemented from NSPointTrigger.

◆ SpawnKey()

void game_player_hurt::SpawnKey ( string  strKey,
string  strValue 
)
virtual

This method handles entity key/value pairs on map load.

You can easily convert the strValue parameter using the ReadFloat etc. methods that are part of NSIO.

Reimplemented from NSPointTrigger.

◆ Trigger()

void game_player_hurt::Trigger ( entity  act,
triggermode_t  state 
)
virtual

Called whenever we're legacy triggered by another object or function.

Reimplemented from NSTrigger.


The documentation for this class was generated from the following file: