Nuclide
Software Development Kit for id Tech
|
Server-Entity: Nodegraph Hint. More...
Public Member Functions | |
void | info_hint (void) |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to NSIO::SpawnKey but for save-game fields. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
Server-Entity: Nodegraph Hint.
QUAKED info_hint (0 0 0) (-8 -8 -8) (8 8 8) x x x x x x x x x x x x x x x x HINTSF_ALLOWJUMPUP
Helper entity for the AI routines. Defines where to go for sensible defense/offensive or other hints.
The 'hinttype' field can be one of these integer values:
The 'IgnoreFacing' field can be one of 3 values:
The 'MinimumState' and 'MaximumState' field can be one of 3 values:
This entity was introduced in Half-Life 2 (2004).
Some functionality of this entity was meant to be part of info_node
in the original Half-Life (1998). However, that was never completed.
Similar to NSIO::SpawnKey
but for save-game fields.
Whatever you write into file handles within your NSIO::Save()
method needs to be read back in here.
Reimplemented from NSPointTrigger.
Handles saving a copy of this entity to a given filehandle.
Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSPointTrigger.
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSPointTrigger.