Nuclide
Software Development Kit for id Technology
|
Shared-Entity: Camera System Trigger.
QUAKED trigger_camera (.5 .5 .5) (-8 -8 -8) (8 8 8)
Forces a camera change when triggered.
The client who triggers it will get its camera perspective changed to this trigger_camera. It is capable of following a track in case "moveto" is set. The movement finishes independently of the "wait" key. In case you are follow a path, the triggers of the respective path_corners will be respected.
This entity was introduced in Half-Life (1998).
Public Member Functions | |
void | trigger_camera (void) |
virtual void | ReceiveEntity (float, float) |
Client: Handles network updates from the server for the associated entity. More... | |
void trigger_camera::trigger_camera | ( | void | ) |
|
virtual |
Client: Handles network updates from the server for the associated entity.
Reimplemented from NSEntity.