Nuclide
Software Development Kit for id Technology
|
Server-Entity: Voice Acted Sequence Controller.
QUAKED scripted_sentence (1 0 0) (-8 -8 -8) (8 8 8)
Triggers a sound event on the client side associated with an entity in the world. It'll enable mouth flapping and all sorts of other cool effects.
This entity was introduced in Half-Life (1998).
Public Member Functions | |
void | scripted_sentence (void) |
virtual void | Spawned (void) |
Called when the entity is fulled initialized. More... | |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to NSIO::SpawnKey but for save-game fields. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
virtual void | Input (entity, string, string) |
Called when we are being prompted by another object/function with an input message. More... | |
nonvirtual void | AllowRefire (void) |
nonvirtual void | SentenceEnded (void) |
void scripted_sentence::scripted_sentence | ( | void | ) |
void scripted_sentence::AllowRefire | ( | void | ) |
|
virtual |
Called when we are being prompted by another object/function with an input message.
Reimplemented from NSEntity.
|
virtual |
Similar to NSIO::SpawnKey
but for save-game fields.
Whatever you write into file handles within your NSIO::Save()
method needs to be read back in here.
Reimplemented from NSPointTrigger.
|
virtual |
Handles saving a copy of this entity to a given filehandle.
Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSPointTrigger.
void scripted_sentence::SentenceEnded | ( | void | ) |
|
virtual |
Called when the entity is fulled initialized.
Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned();
inside your method when overriding.
Reimplemented from NSEntity.
|
virtual |
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSPointTrigger.
|
virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from NSTrigger.