Nuclide
Software Development Kit for id Tech
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Server-Entity: Iris Scanner. More...
Public Member Functions | |
void | item_eyescanner (void) |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
virtual void | OnPlayerUse (void) |
nonvirtual void | Extend (void) |
nonvirtual void | Retract (void) |
nonvirtual void | AccessDenied (void) |
nonvirtual void | AccessGranted (void) |
nonvirtual void | StartFlashing (void) |
nonvirtual void | StopFlashing (void) |
Server-Entity: Iris Scanner.
QUAKED item_eyescanner (0 .5 .8) ? DISABLED
An Iris Scanner that animates and triggers different targets depending on who's using it.
This entity was introduced in Half-Life for PS2 (2001).
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSRenderableEntity.
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSRenderableEntity.
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virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from NSTrigger.