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Nuclide
Software Development Kit for id Technology (BETA)
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Server-Entity: Iris Scanner.
QUAKED item_eyescanner (0 .5 .8) ? DISABLED
An Iris Scanner that animates and triggers different targets depending on who's using it.
This entity was introduced in Half-Life for PS2 (2001).
Public Member Functions | |
| void | item_eyescanner (void) |
| virtual void | Respawn (void) |
| Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. | |
| virtual void | SpawnKey (string, string) |
| This method handles entity key/value pairs on map load. | |
| virtual void | Trigger (entity, triggermode_t) |
| Called whenever we're legacy triggered by another object or function. | |
| virtual void | OnPlayerUse (void) |
| nonvirtual void | Extend (void) |
| nonvirtual void | Retract (void) |
| nonvirtual void | AccessDenied (void) |
| nonvirtual void | AccessGranted (void) |
| nonvirtual void | StartFlashing (void) |
| nonvirtual void | StopFlashing (void) |
| void item_eyescanner::item_eyescanner | ( | void | ) |
| void item_eyescanner::AccessDenied | ( | void | ) |
| void item_eyescanner::AccessGranted | ( | void | ) |
| void item_eyescanner::Extend | ( | void | ) |
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virtual |
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncRenderableEntity.
| void item_eyescanner::Retract | ( | void | ) |
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virtual |
This method handles entity key/value pairs on map load.
You can easily convert the strValue parameter using the ReadFloat etc. methods that are part of ncIO.
Reimplemented from ncRenderableEntity.
| void item_eyescanner::StartFlashing | ( | void | ) |
| void item_eyescanner::StopFlashing | ( | void | ) |
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virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from ncTrigger.