Nuclide
Software Development Kit for id Technology
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Shared-Entity: Objective/Waypoint Hint.
QUAKED info_waypoint (0 1 0) (-8 -8 -8) (8 8 8)
When active, will display an icon and text at its position that can be seen by players.
This entity was introduced in Obsidian Conflict (2006).
Public Member Functions | |
void | info_waypoint (void) |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to NSIO::SpawnKey but for save-game fields. More... | |
virtual void | Input (entity, string, string) |
Called when we are being prompted by another object/function with an input message. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
virtual void | EvaluateEntity (void) |
Run each tic after physics are run to determine if we need to send updates over the network. More... | |
virtual float | SendEntity (entity, float) |
Called by the engine whenever we need to send a client an update about this entity. More... | |
virtual void | ReceiveEntity (float, float) |
Client: Handles network updates from the server for the associated entity. More... | |
virtual void | postdraw (void) |
Client: Run after the rendering of 3D world is complete. More... | |
void info_waypoint::info_waypoint | ( | void | ) |
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Run each tic after physics are run to determine if we need to send updates over the network.
Reimplemented from NSEntity.
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Called when we are being prompted by another object/function with an input message.
Reimplemented from NSEntity.
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Client: Run after the rendering of 3D world is complete.
2D calls can happen here.
Reimplemented from NSEntity.
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Client: Handles network updates from the server for the associated entity.
Reimplemented from NSEntity.
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Similar to NSIO::SpawnKey
but for save-game fields.
Whatever you write into file handles within your NSIO::Save()
method needs to be read back in here.
Reimplemented from NSPointTrigger.
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Handles saving a copy of this entity to a given filehandle.
Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSPointTrigger.
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Called by the engine whenever we need to send a client an update about this entity.
Reimplemented from NSEntity.
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This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSPointTrigger.
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virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from NSTrigger.