Nuclide
Software Development Kit for id Tech
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Shared-Entity: Objective/Waypoint Hint. More...
Public Member Functions | |
void | info_waypoint (void) |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to NSIO::SpawnKey but for save-game fields. More... | |
virtual void | Input (entity, string, string) |
Called when we are being prompted by another object/function with an input message. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
virtual void | EvaluateEntity (void) |
Run each tic after physics are run to determine if we need to send updates over the network. More... | |
virtual float | SendEntity (entity, float) |
Called by the engine whenever we need to send a client an update about this entity. More... | |
virtual void | ReceiveEntity (float, float) |
Client: Handles network updates from the server for the associated entity. More... | |
virtual void | postdraw (void) |
Client: Run after the rendering of 3D world is complete. More... | |
Shared-Entity: Objective/Waypoint Hint.
QUAKED info_waypoint (0 1 0) (-8 -8 -8) (8 8 8)
When active, will display an icon and text at its position that can be seen by players.
This entity was introduced in Obsidian Conflict (2006).
Run each tic after physics are run to determine if we need to send updates over the network.
Reimplemented from NSEntity.
Called when we are being prompted by another object/function with an input message.
Reimplemented from NSEntity.
Client: Run after the rendering of 3D world is complete.
2D calls can happen here.
Reimplemented from NSEntity.
Client: Handles network updates from the server for the associated entity.
Reimplemented from NSEntity.
Similar to NSIO::SpawnKey
but for save-game fields.
Whatever you write into file handles within your NSIO::Save()
method needs to be read back in here.
Reimplemented from NSPointTrigger.
Handles saving a copy of this entity to a given filehandle.
Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSPointTrigger.
Called by the engine whenever we need to send a client an update about this entity.
Reimplemented from NSEntity.
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSPointTrigger.
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virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from NSTrigger.