Nuclide
Software Development Kit for id Tech
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Client-Entity: Skybox Camera Controller. More...
Public Member Functions | |
void | sky_camera (void) |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual bool | CanSpawn (bool) |
Returns if this entity can spawned from the map file. More... | |
Client-Entity: Skybox Camera Controller.
QUAKED sky_camera (1 0.3 1) (-8 -8 -8) (8 8 8)
Defines the position of a skyroom camera.
You want to put this into a dedicated room that contains a 3D skybox. The scale modifier is more like a divider. You want to keep these divisable by 2 to avoid any precision funkyness.
This entity was introduced in Half-Life 2 (2004).
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virtual |
Returns if this entity can spawned from the map file.
clientSide | If it's being spawned on the client-side. |
Reimplemented from NSEntity.