Nuclide
Software Development Kit for id Tech
env_hudhint Class Reference

Server-Entity: Displays HUD Hint Messages. More...

Inheritance diagram for env_hudhint:
NSPointTrigger

Public Member Functions

void env_hudhint (void)
 
virtual void Save (float)
 Handles saving a copy of this entity to a given filehandle. More...
 
virtual void Restore (string, string)
 Similar to NSIO::SpawnKey but for save-game fields. More...
 
virtual void SpawnKey (string, string)
 This method handles entity key/value pairs on map load. More...
 
virtual void Trigger (entity, triggermode_t)
 Called whenever we're legacy triggered by another object or function. More...
 

Detailed Description

Server-Entity: Displays HUD Hint Messages.

QUAKED env_hudhint (1 .5 0) (-8 -8 -8) (8 8 8) EHH_ALLPLAYERS

OVERVIEW

Will display a hint message to the client who activates it.

KEYS

  • "targetname" : Name
  • "target" : Target when triggered.
  • "killtarget" : Target to kill when triggered.
  • "rendercolor" : RGB8 Color of the fade effect.
  • "renderamt" : A8 alpha value we'll hit at max.
  • "duration" : Duration of the effect in seconds.
  • "holdtime" : How long we'll hold on the max color/alpha.

SPAWNFLAGS

  • EHH_ALLPLAYERS (1) : Send the hint notifcation to all connected clients.

TRIVIA

This entity was introduced in Half-Life 2 (2004).

Constructor & Destructor Documentation

◆ env_hudhint()

void env_hudhint::env_hudhint ( void  )

Member Function Documentation

◆ Restore()

void env_hudhint::Restore ( string  strKey,
string  strValue 
)
virtual

Similar to NSIO::SpawnKey but for save-game fields.

Whatever you write into file handles within your NSIO::Save() method needs to be read back in here.

Reimplemented from NSPointTrigger.

◆ Save()

void env_hudhint::Save ( float  handle)
virtual

Handles saving a copy of this entity to a given filehandle.

Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.

Reimplemented from NSPointTrigger.

◆ SpawnKey()

void env_hudhint::SpawnKey ( string  strKey,
string  strValue 
)
virtual

This method handles entity key/value pairs on map load.

You can easily convert the strValue parameter using the ReadFloat etc. methods that are part of NSIO.

Reimplemented from NSPointTrigger.

◆ Trigger()

void env_hudhint::Trigger ( entity  act,
triggermode_t  state 
)
virtual

Called whenever we're legacy triggered by another object or function.

Reimplemented from NSTrigger.


The documentation for this class was generated from the following file: