Nuclide
Software Development Kit for id Tech
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Server-Entity: Loads Last Auto-Save. More...
Public Member Functions | |
void | player_loadsaved (void) |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to NSIO::SpawnKey but for save-game fields. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
nonvirtual void | ReloadSave (void) |
Server-Entity: Loads Last Auto-Save.
QUAKED player_loadsaved (1 0 0) (-8 -8 -8) (8 8 8)
This trigger reloads the last autosaved game with a custom message. This is commonly used when a mission objective has failed.
This entity was introduced in Half-Life (1998).
Similar to NSIO::SpawnKey
but for save-game fields.
Whatever you write into file handles within your NSIO::Save()
method needs to be read back in here.
Reimplemented from NSRenderableEntity.
Handles saving a copy of this entity to a given filehandle.
Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSRenderableEntity.
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSRenderableEntity.
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virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from NSTrigger.