Nuclide
Software Development Kit for id Technology
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Server-Entity: Ballsocket Physics Constraint.
QUAKED phys_ballsocket (.5 .3 0) (-8 -8 -8) (8 8 8) BREAKCOLL x INACTIVE MASS NOCONNECT
Creates a connection between two entities in the form of a 'ballsocket'.
This entity was introduced in Half-Life 2 (2004).
Public Member Functions | |
void | phys_ballsocket (void) |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
nonvirtual void | AfterSpawn (void) |
void phys_ballsocket::phys_ballsocket | ( | void | ) |
void phys_ballsocket::AfterSpawn | ( | void | ) |
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSEntity.