Nuclide
Software Development Kit for id Technology
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Server-Entity: Dynamic, Scriptable Prop Model.
QUAKED prop_dynamic (1 0 0) (-8 -8 -8) (8 8 8) x x x x x x x x PRPDYN_NONSOLID
Client-side decorative model entity.
This entity was introduced in Half-Life 2 (2004). There are two ways of making a prop_dynamic non-solid.
Public Member Functions | |
void | prop_dynamic (void) |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
void prop_dynamic::prop_dynamic | ( | void | ) |
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSSurfacePropEntity.
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virtual |
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSSurfacePropEntity.