Nuclide
Software Development Kit for id Tech
player_weaponstrip Class Reference

Server-Entity: Strips Player Weapons. More...

Inheritance diagram for player_weaponstrip:
NSPointTrigger

Public Member Functions

void player_weaponstrip (void)
 
virtual void Trigger (entity, triggermode_t)
 Called whenever we're legacy triggered by another object or function. More...
 

Detailed Description

Server-Entity: Strips Player Weapons.

QUAKED player_weaponstrip (1 0 0) (-8 -8 -8) (8 8 8)

OVERVIEW

Strips the activator of all of its weapons.

KEYS

  • "targetname" : Name

TRIVIA

This entity was introduced in Half-Life (1998).

Constructor & Destructor Documentation

◆ player_weaponstrip()

void player_weaponstrip::player_weaponstrip ( void  )

Member Function Documentation

◆ Trigger()

void player_weaponstrip::Trigger ( entity  act,
triggermode_t  state 
)
virtual

Called whenever we're legacy triggered by another object or function.

Reimplemented from NSTrigger.


The documentation for this class was generated from the following file: