Nuclide
Software Development Kit for id Tech
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Server-Entity: Player Movement Inhibitor. More...
Public Member Functions | |
void | trigger_playerfreeze (void) |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
virtual void | customphysics (void) |
Server-Entity: Player Movement Inhibitor.
QUAKED trigger_playerfreeze (.5 .5 .5) (-8 -8 -8) (8 8 8)
Trigger that freezes all clients, until it is triggered again. Freezing a player means they're unable to move, they can still look around.
Ideas: Add ability to supress looking around, firing weapons, using items and so on.
This entity was introduced in Opposing Force (1999).
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSBrushTrigger.
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virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from NSTrigger.