|  | Nuclide
    Software Development Kit for id Technology (BETA) | 
Server-Entity: Player Movement Inhibitor.
QUAKED trigger_playerfreeze (.5 .5 .5) (-8 -8 -8) (8 8 8)
Trigger that freezes all clients, until it is triggered again. Freezing a player means they're unable to move, they can still look around.
Ideas: Add ability to supress looking around, firing weapons, using items and so on.
This entity was introduced in Opposing Force (1999).
 
  
| Public Member Functions | |
| void | trigger_playerfreeze (void) | 
| virtual void | Respawn (void) | 
| Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. | |
| virtual void | Trigger (entity, triggermode_t) | 
| Called whenever we're legacy triggered by another object or function. | |
| virtual void | customphysics (void) | 
| void trigger_playerfreeze::trigger_playerfreeze | ( | void | ) | 
| 
 | virtual | 
| 
 | virtual | 
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncBrushTrigger.
| 
 | virtual | 
Called whenever we're legacy triggered by another object or function.
Reimplemented from ncTrigger.