Nuclide
Software Development Kit for id Technology
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Server-Entity: Radius Based Trigger.
QUAKED point_trigger (1 0 0) (-8 -8 -8) (8 8 8) CLIENT NPC PUSHABLE PHYS ALLIES VEHPLAYER ALL x x NOVEHCL
Point based trigger. Define a radius and it will fire its targets when an entity touches it within that radius.
This entity was introduced in Obsidian Conflict (2006).
Public Member Functions | |
void | point_trigger (void) |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to NSIO::SpawnKey but for save-game fields. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Spawned (void) |
Called when the entity is fulled initialized. More... | |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
virtual void | Input (entity, string, string) |
Called when we are being prompted by another object/function with an input message. More... | |
virtual void | Touch (entity) |
Called whenever we're touching another entity. More... | |
virtual void | EndTouch (entity) |
Called when we stopped touching the last touched entity. More... | |
nonvirtual bool | WillThisTrigger (entity) |
Returns if this trigger will work with the activator filtered by spawnflags. More... | |
void point_trigger::point_trigger | ( | void | ) |
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Called when we stopped touching the last touched entity.
Reimplemented from NSTrigger.
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Called when we are being prompted by another object/function with an input message.
Reimplemented from NSEntity.
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Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSPointTrigger.
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Similar to NSIO::SpawnKey
but for save-game fields.
Whatever you write into file handles within your NSIO::Save()
method needs to be read back in here.
Reimplemented from NSPointTrigger.
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Handles saving a copy of this entity to a given filehandle.
Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSPointTrigger.
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Called when the entity is fulled initialized.
Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned();
inside your method when overriding.
Reimplemented from NSEntity.
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virtual |
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSPointTrigger.
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Called whenever we're touching another entity.
Reimplemented from NSTrigger.
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Called whenever we're legacy triggered by another object or function.
Reimplemented from NSTrigger.
bool point_trigger::WillThisTrigger | ( | entity | eAct | ) |
Returns if this trigger will work with the activator filtered by spawnflags.