Nuclide
Software Development Kit for id Tech
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Public Member Functions | |
void | point_trigger (void) |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to ::SpawnKey but for save-game fields. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Spawned (void) |
Called when the entity is fulled initialized. More... | |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
virtual void | Input (entity, string, string) |
Called when we are being prompted by another object/function with an input message. More... | |
virtual void | Touch (entity) |
Called whenever we're touching another entity. More... | |
virtual void | EndTouch (entity) |
Called when we stopped touching the last touched entity. More... | |
nonvirtual bool | WillThisTrigger (entity) |
Returns if this trigger will work with the activator filtered by spawnflags. More... | |
QUAKED point_trigger (1 0 0) (-8 -8 -8) (8 8 8) CLIENT NPC PUSHABLE PHYS ALLIES VEHPLAYER ALL x x NOVEHCL
Point based trigger. Define a radius and it will fire its targets when an entity touches it within that radius.
This entity was introduced in Obsidian Conflict (2006).
Called when we stopped touching the last touched entity.
Reimplemented from NSTrigger.
Called when we are being prompted by another object/function with an input message.
Reimplemented from NSEntity.
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSPointTrigger.
Similar to ::SpawnKey
but for save-game fields.
Whatever you write into file handles within your ::Save()
method needs to be read back in here.
Reimplemented from NSPointTrigger.
Handles saving a copy of this entity to a given filehandle.
Within you want to use the ::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSPointTrigger.
Called when the entity is fulled initialized.
Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned();
inside your method when overriding.
Reimplemented from NSEntity.
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSPointTrigger.
Called whenever we're touching another entity.
Reimplemented from NSTrigger.
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virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from NSTrigger.
Returns if this trigger will work with the activator filtered by spawnflags.