Nuclide
Software Development Kit for id Technology
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Server-Entity: Physics Prop Model.
QUAKED prop_physics (1 0 0) (-16 -16 -16) (16 16 16) ASLEEP NOPHYSDMG DEBRIS NOMOTION x x PHYSDEVICE NOROTOR USEOUT
Physics model
This entity was introduced in Half-Life 2 (2004).
Public Member Functions | |
void | prop_physics (void) |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | OnPlayerUse (void) |
void prop_physics::prop_physics | ( | void | ) |
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virtual |
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Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSPhysicsEntity.
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This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSPhysicsEntity.