Nuclide
Software Development Kit for id Tech
cycler_wreckage Class Reference
Inheritance diagram for cycler_wreckage:
NSRenderableEntity

Public Member Functions

void cycler_wreckage (void)
 
virtual void Spawned (void)
 Called when the entity is fulled initialized. More...
 
virtual void OnRemoveEntity (void)
 Handles what happens before the entity gets removed from the client game. More...
 

Detailed Description

QUAKED cycler_wreckage (1 .5 0) (-8 -8 -8) (8 8 8)

OVERVIEW

A env_sprite with smoke all around it.

KEYS

  • "targetname" : Name
  • "model" : Model to display on the player.
  • "scale" : Scale of the sprite.

TRIVIA

This entity was introduced in Half-Life (1998).

Constructor & Destructor Documentation

◆ cycler_wreckage()

void cycler_wreckage::cycler_wreckage ( void  )

Member Function Documentation

◆ OnRemoveEntity()

void cycler_wreckage::OnRemoveEntity ( void  )
virtual

Handles what happens before the entity gets removed from the client game.

Reimplemented from NSEntity.

◆ Spawned()

void cycler_wreckage::Spawned ( void  )
virtual

Called when the entity is fulled initialized.

Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned(); inside your method when overriding.

Reimplemented from NSEntity.


The documentation for this class was generated from the following file: