Nuclide
Software Development Kit for id Technology (BETA)
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About this class

Server-Entity: Model Emitting Smoke.

QUAKED cycler_wreckage (1 .5 0) (-8 -8 -8) (8 8 8)

OVERVIEW

A model with smoke all around it.

KEYS

  • "targetname" : Name
  • "model" : Model to display on the player.
  • "scale" : Scale of the sprite.

TRIVIA

This entity was introduced in Half-Life (1998).

Inheritance diagram for cycler_wreckage:
ncRenderableEntity

Public Member Functions

void cycler_wreckage (void)
 
virtual void Spawned (void)
 Called when the entity is fulled initialized.
 
virtual void OnRemoveEntity (void)
 Handles what happens before the entity gets removed from the client game.
 

Constructor & Destructor Documentation

◆ cycler_wreckage()

void cycler_wreckage::cycler_wreckage ( void )

Member Function Documentation

◆ OnRemoveEntity()

void cycler_wreckage::OnRemoveEntity ( void )
virtual

Handles what happens before the entity gets removed from the client game.

Reimplemented from ncRenderableEntity.

◆ Spawned()

void cycler_wreckage::Spawned ( void )
virtual

Called when the entity is fulled initialized.

Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned(); inside your method when overriding.

Reimplemented from ncEntity.


The documentation for this class was generated from the following file: