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Nuclide
Software Development Kit for id Technology (BETA)
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Server-Entity: Model Emitting Smoke.
QUAKED cycler_wreckage (1 .5 0) (-8 -8 -8) (8 8 8)
A model with smoke all around it.
This entity was introduced in Half-Life (1998).
Public Member Functions | |
| void | cycler_wreckage (void) |
| virtual void | Spawned (void) |
| Called when the entity is fulled initialized. | |
| virtual void | OnRemoveEntity (void) |
| Handles what happens before the entity gets removed from the client game. | |
| void cycler_wreckage::cycler_wreckage | ( | void | ) |
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virtual |
Handles what happens before the entity gets removed from the client game.
Reimplemented from ncRenderableEntity.
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virtual |
Called when the entity is fulled initialized.
Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned(); inside your method when overriding.
Reimplemented from ncEntity.