Nuclide
Software Development Kit for id Tech
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Server-Entity: Model Emitting Smoke. More...
Public Member Functions | |
void | cycler_wreckage (void) |
virtual void | Spawned (void) |
Called when the entity is fulled initialized. More... | |
virtual void | OnRemoveEntity (void) |
Handles what happens before the entity gets removed from the client game. More... | |
Server-Entity: Model Emitting Smoke.
QUAKED cycler_wreckage (1 .5 0) (-8 -8 -8) (8 8 8)
A model with smoke all around it.
This entity was introduced in Half-Life (1998).
Handles what happens before the entity gets removed from the client game.
Reimplemented from NSEntity.
Called when the entity is fulled initialized.
Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned();
inside your method when overriding.
Reimplemented from NSEntity.