Nuclide
Software Development Kit for id Tech
random_trigger Class Reference

Server-Entity: Trigger With Random Intervals. More...

Inheritance diagram for random_trigger:
NSPointTrigger

Public Member Functions

void random_trigger (void)
 
virtual void Save (float)
 Handles saving a copy of this entity to a given filehandle. More...
 
virtual void Restore (string, string)
 Similar to NSIO::SpawnKey but for save-game fields. More...
 
virtual void SpawnKey (string, string)
 This method handles entity key/value pairs on map load. More...
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
 
virtual void Trigger (entity, triggermode_t)
 Called whenever we're legacy triggered by another object or function. More...
 

Detailed Description

Server-Entity: Trigger With Random Intervals.

QUAKED random_trigger (1 0 0) (-8 -8 -8) (8 8 8)

OVERVIEW

When triggered, it'll calculate some random interval until it triggers its targets, based on some limits given.

KEYS

  • "targetname" : Name
  • "target" : Target when triggered
  • "killtarget" : Target to kill when triggered
  • "start_state" : Start state (either 0 or 1)
  • "wait" : Minimum time
  • "random_min" : Minimum added random time
  • "random_max" : Maximum added random time

TRIVIA

It was introduced in Gunman Chronicles (2000).

Constructor & Destructor Documentation

◆ random_trigger()

void random_trigger::random_trigger ( void  )

Member Function Documentation

◆ Respawn()

void random_trigger::Respawn ( void  )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from NSPointTrigger.

◆ Restore()

void random_trigger::Restore ( string  strKey,
string  strValue 
)
virtual

Similar to NSIO::SpawnKey but for save-game fields.

Whatever you write into file handles within your NSIO::Save() method needs to be read back in here.

Reimplemented from NSPointTrigger.

◆ Save()

void random_trigger::Save ( float  handle)
virtual

Handles saving a copy of this entity to a given filehandle.

Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.

Reimplemented from NSPointTrigger.

◆ SpawnKey()

void random_trigger::SpawnKey ( string  strKey,
string  strValue 
)
virtual

This method handles entity key/value pairs on map load.

You can easily convert the strValue parameter using the ReadFloat etc. methods that are part of NSIO.

Reimplemented from NSPointTrigger.

◆ Trigger()

void random_trigger::Trigger ( entity  act,
triggermode_t  state 
)
virtual

Called whenever we're legacy triggered by another object or function.

Reimplemented from NSTrigger.


The documentation for this class was generated from the following file: