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Nuclide
Software Development Kit for id Technology (BETA)
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Server-Entity: Bouncy Gib/Model Shooter.
QUAKED gibshooter (1 0 0) (-8 -8 -8) (8 8 8) GIBS_REPEATABLE
Shoots model bouncy entities from its location.
This entity was introduced in Half-Life (1998).
Public Member Functions | |
void | gibshooter (void) |
virtual void | Spawned (void) |
Called when the entity is fulled initialized. More... | |
virtual void | Precache (void) |
void gibshooter::gibshooter | ( | void | ) |
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virtual |
Reimplemented from env_shooter.
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virtual |
Called when the entity is fulled initialized.
Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned();
inside your method when overriding.
Reimplemented from ncEntity.