Nuclide
Software Development Kit for id Tech
gibshooter Class Reference
Inheritance diagram for gibshooter:
env_shooter

Public Member Functions

void gibshooter (void)
 

Detailed Description

QUAKED gibshooter (1 0 0) (-8 -8 -8) (8 8 8) GIBS_REPEATABLE

OVERVIEW

Shoots model bouncy entities from its location.

KEYS

  • "targetname" : Name
  • "target" : Target when triggered.
  • "killtarget" : Target to kill when triggered.
  • "angles" : Sets the pitch, yaw and roll direction of the shooter.
  • "shootmodel" : Model file to shoot.
  • "shootsounds" : PCM sample to play whenever a piece shoots out.
  • "m_iGibs" : Amount of models shot in total.
  • "m_flDelay" : Delay before being able to be fired again.
  • "m_flVelocity" : Speed of the models in units per second.
  • "m_flVariance" : Delay between shots.
  • "m_flGibLife" : Life of the individual model piece.
  • "scale" : Scale modifier of the model pieces.

SPAWNFLAGS

  • GIBS_REPEATABLE (1) : Can be triggered repeatedly.

TRIVIA

This entity was introduced in Half-Life (1998).

Constructor & Destructor Documentation

◆ gibshooter()

void gibshooter::gibshooter ( void  )

The documentation for this class was generated from the following file: