Server-Entity: Bouncy Gib/Model Shooter.
QUAKED gibshooter (1 0 0) (-8 -8 -8) (8 8 8) GIBS_REPEATABLE
OVERVIEW
Shoots model bouncy entities from its location.
KEYS
- "targetname" : Name
- "target" : Target when triggered.
- "killtarget" : Target to kill when triggered.
- "angles" : Sets the pitch, yaw and roll direction of the shooter.
- "shootmodel" : Model file to shoot.
- "shootsounds" : PCM sample to play whenever a piece shoots out.
- "m_iGibs" : Amount of models shot in total.
- "m_flDelay" : Delay before being able to be fired again.
- "m_flVelocity" : Speed of the models in units per second.
- "m_flVariance" : Delay between shots.
- "m_flGibLife" : Life of the individual model piece.
- "scale" : Scale modifier of the model pieces.
SPAWNFLAGS
- GIBS_REPEATABLE (1) : Can be triggered repeatedly.
TRIVIA
This entity was introduced in Half-Life (1998).