Nuclide
Software Development Kit for id Tech
target_cdaudio Class Reference
Inheritance diagram for target_cdaudio:
NSPointTrigger

Public Member Functions

void target_cdaudio (void)
 
virtual void Save (float)
 Handles saving a copy of this entity to a given filehandle. More...
 
virtual void Restore (string, string)
 Similar to ::SpawnKey but for save-game fields. More...
 
virtual void SpawnKey (string, string)
 This method handles entity key/value pairs on map load. More...
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
 
virtual void Touch (entity)
 Called whenever we're touching another entity. More...
 

Detailed Description

QUAKED target_cdaudio (1 0 0) (-8 -8 -8) (8 8 8)

OVERVIEW

A radius based trigger_cdaudio. Disables itself upon activation.

KEYS

  • "targetname" : Name
  • "health" : Music track to play (1-30). -1 to stop.
  • "radius" : Radius in which the entity will be triggered in.

NOTES

I honestly don't know what the point is, as trigger_cdaudio should act the same in practice.

TRIVIA

This entity was introduced in Half-Life (1998).

Constructor & Destructor Documentation

◆ target_cdaudio()

void target_cdaudio::target_cdaudio ( void  )

Member Function Documentation

◆ Respawn()

void target_cdaudio::Respawn ( void  )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from NSPointTrigger.

◆ Restore()

void target_cdaudio::Restore ( string  strKey,
string  strValue 
)
virtual

Similar to ::SpawnKey but for save-game fields.

Whatever you write into file handles within your ::Save() method needs to be read back in here.

Reimplemented from NSPointTrigger.

◆ Save()

void target_cdaudio::Save ( float  handle)
virtual

Handles saving a copy of this entity to a given filehandle.

Within you want to use the ::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.

Reimplemented from NSPointTrigger.

◆ SpawnKey()

void target_cdaudio::SpawnKey ( string  strKey,
string  strValue 
)
virtual

This method handles entity key/value pairs on map load.

You can easily convert the strValue parameter using the ReadFloat etc. methods that are part of NSIO.

Reimplemented from NSPointTrigger.

◆ Touch()

void target_cdaudio::Touch ( entity  eToucher)
virtual

Called whenever we're touching another entity.

Reimplemented from NSTrigger.


The documentation for this class was generated from the following file: