Nuclide
Software Development Kit for id Tech
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Server-Entity: Radius-Based CD Track Changer. More...
Public Member Functions | |
void | target_cdaudio (void) |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to NSIO::SpawnKey but for save-game fields. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | Touch (entity) |
Called whenever we're touching another entity. More... | |
Server-Entity: Radius-Based CD Track Changer.
QUAKED target_cdaudio (1 0 0) (-8 -8 -8) (8 8 8)
A radius based trigger_cdaudio. Disables itself upon activation.
I honestly don't know what the point is, as trigger_cdaudio should act the same in practice.
This entity was introduced in Half-Life (1998).
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSPointTrigger.
Similar to NSIO::SpawnKey
but for save-game fields.
Whatever you write into file handles within your NSIO::Save()
method needs to be read back in here.
Reimplemented from NSPointTrigger.
Handles saving a copy of this entity to a given filehandle.
Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSPointTrigger.
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSPointTrigger.
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virtual |
Called whenever we're touching another entity.
Reimplemented from NSTrigger.