|  | Nuclide
    Software Development Kit for id Technology (BETA) | 
Server-Entity: Triggers Physics Explosion.
QUAKED env_physexplosion (1 .5 0) (-8 -8 -8) (8 8 8) NODAMAGE PUSHCLIENTS RADIAL TRACE SHAKE
A force-centered explosion, primarily targetted at physics objects and optionally, players/clients.
This entity was introduced in Half-Life 2 (2004).
 
  
| Public Member Functions | |
| void | env_physexplosion (void) | 
| virtual void | Save (float) | 
| Handles saving a copy of this entity to a given filehandle. | |
| virtual void | Restore (string, string) | 
| Similar to ncIO::SpawnKey() but for save-game fields. | |
| virtual void | SpawnKey (string, string) | 
| This method handles entity key/value pairs on map load. | |
| virtual void | Input (entity, string, string) | 
| Called when we are being prompted by another object/function with an input message. | |
| nonvirtual void | TriggerExplosion (void) | 
| void env_physexplosion::env_physexplosion | ( | void | ) | 
| 
 | virtual | 
Called when we are being prompted by another object/function with an input message.
Reimplemented from ncEntity.
| 
 | virtual | 
Similar to ncIO::SpawnKey() but for save-game fields.
Whatever you write into file handles within your ncIO::Save() method needs to be read back in here. 
Reimplemented from ncEntity.
| 
 | virtual | 
Handles saving a copy of this entity to a given filehandle.
Within you want to use the ncIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from ncEntity.
| 
 | virtual | 
| void env_physexplosion::TriggerExplosion | ( | void | ) |