Nuclide
Software Development Kit for id Technology
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Server-Entity: Triggers Physics Explosion.
QUAKED env_physexplosion (1 .5 0) (-8 -8 -8) (8 8 8) NODAMAGE PUSHCLIENTS RADIAL TRACE SHAKE
A force-centered explosion, primarily targetted at physics objects and optionally, players/clients.
This entity was introduced in Half-Life 2 (2004).
Public Member Functions | |
void | env_physexplosion (void) |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to NSIO::SpawnKey but for save-game fields. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Input (entity, string, string) |
Called when we are being prompted by another object/function with an input message. More... | |
nonvirtual void | TriggerExplosion (void) |
void env_physexplosion::env_physexplosion | ( | void | ) |
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virtual |
Called when we are being prompted by another object/function with an input message.
Reimplemented from NSEntity.
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virtual |
Similar to NSIO::SpawnKey
but for save-game fields.
Whatever you write into file handles within your NSIO::Save()
method needs to be read back in here.
Reimplemented from NSPointTrigger.
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virtual |
Handles saving a copy of this entity to a given filehandle.
Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSPointTrigger.
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virtual |
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSPointTrigger.
void env_physexplosion::TriggerExplosion | ( | void | ) |