Shared-Entity: Animated Sprite.
QUAKED env_sprite (1 .5 0) (-8 -8 -8) (8 8 8) ENVS_STARTON ENVS_PLAYONCE
OVERVIEW
A sprite entity manager with fancy overrides.
KEYS
- "targetname" : Name
- "target" : Target when triggered.
- "killtarget" : Target to kill when triggered.
- "angles" : Sets the pitch, yaw and roll angles of the sprite.
- "model" : Path to the sprite in question.
- "material" : Instead of model, you can set the path of a material/image here.
- "rendercolor" : Color modifier of the sprite.
- "renderamt" : Alpha modifier of the sprite.
- "rendermode" : Render mode of the sprite.
- "framerate" : Rate between frames in seconds.
- "scale" : Scale modifier of the sprite.
SPAWNFLAGS
- ENVS_STARTON (1) : Start visible.
- ENVS_PLAYONCE (2) : Play once from start to finish, then make invisible.
NOTES
Only used with an external sprite format, like SPR, SPRHL and SPR32, unless the material key is specified.
TRIVIA
This entity was introduced in Half-Life (1998).
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void | env_sprite (void) |
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virtual void | SetFramerate (bool) |
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virtual void | Spawned (void) |
| Called when the entity is fulled initialized. More...
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virtual void | Trigger (entity, triggermode_t) |
| Called whenever we're legacy triggered by another object or function. More...
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virtual void | Input (entity, string, string) |
| Called when we are being prompted by another object/function with an input message. More...
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virtual void | EvaluateEntity (void) |
| Run each tic after physics are run to determine if we need to send updates over the network. More...
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virtual float | SendEntity (entity, float) |
| Called by the engine whenever we need to send a client an update about this entity. More...
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virtual void | SpawnKey (string, string) |
| This method handles entity key/value pairs on map load. More...
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virtual void | NetworkOnce (void) |
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virtual void | Respawn (void) |
| Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
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virtual float | predraw (void) |
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virtual void | think (void) |
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virtual void | ReceiveEntity (float, float) |
| Client: Handles network updates from the server for the associated entity. More...
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virtual void | SetMaxFrame (int) |
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virtual void | SetLoopFlag (bool) |
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