Nuclide
Software Development Kit for id Technology (BETA)
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About this class

Server-Entity: Automatic Elevator.

QUAKED func_plat (0 .5 .8) ? FNCPLAT_TRIGGER

OVERVIEW

It's a simple elevator. It goes down... and back up.

KEYS

  • "targetname" : Name
  • "speed" : Speed of the lift in units per second
  • "height" : Number of units the lift is supposed to move down

SPAWNFLAGS

  • FNCPLAT_TRIGGER (1) : Has to be triggered to move.

NOTES

By default, touching the platform near its end/start point results in the platform to be called up/down.

TRIVIA

This entity was introduced in Quake (1996).

Inheritance diagram for func_plat:
ncMoverEntity func_platrot func_trackchange func_trackautochange

Public Member Functions

void func_plat (void)
 
virtual void Save (float)
 Handles saving a copy of this entity to a given filehandle.
 
virtual void Restore (string, string)
 Similar to ncIO::SpawnKey() but for save-game fields.
 
virtual void Trigger (entity, triggermode_t)
 Called whenever we're legacy triggered by another object or function.
 
virtual void Input (entity, string, string)
 Called when we are being prompted by another object/function with an input message.
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
 
virtual void SpawnKey (string, string)
 This method handles entity key/value pairs on map load.
 
virtual void Spawned (void)
 Called when the entity is fulled initialized.
 
virtual void MoverStartsMoving (void)
 Overridable: Called when the mover starts moving from its position to another.
 
virtual void MoverFinishesMoving (void)
 Overridable: Called when the mover completes its movement to a destination.
 
virtual void PlatformReturn (void)
 
nonvirtual float GetPlatformHeight (void)
 
nonvirtual float GetPlatformSpeed (void)
 

Constructor & Destructor Documentation

◆ func_plat()

void func_plat::func_plat ( void )

Member Function Documentation

◆ GetPlatformHeight()

float func_plat::GetPlatformHeight ( void )

◆ GetPlatformSpeed()

float func_plat::GetPlatformSpeed ( void )

◆ Input()

void func_plat::Input ( entity eAct,
string strInput,
string strData )
virtual

Called when we are being prompted by another object/function with an input message.

Reimplemented from ncSurfacePropEntity.

◆ MoverFinishesMoving()

void func_plat::MoverFinishesMoving ( void )
virtual

Overridable: Called when the mover completes its movement to a destination.

Reimplemented from ncMoverEntity.

Reimplemented in func_trackchange.

◆ MoverStartsMoving()

void func_plat::MoverStartsMoving ( void )
virtual

Overridable: Called when the mover starts moving from its position to another.

Reimplemented from ncMoverEntity.

Reimplemented in func_trackchange.

◆ PlatformReturn()

void func_plat::PlatformReturn ( void )
virtual

Reimplemented in func_platrot.

◆ Respawn()

void func_plat::Respawn ( void )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from ncSurfacePropEntity.

Reimplemented in func_platrot.

◆ Restore()

void func_plat::Restore ( string keyName,
string setValue )
virtual

Similar to ncIO::SpawnKey() but for save-game fields.

Whatever you write into file handles within your ncIO::Save() method needs to be read back in here.

Reimplemented from ncMoverEntity.

Reimplemented in func_platrot, and func_trackchange.

◆ Save()

void func_plat::Save ( float handle)
virtual

Handles saving a copy of this entity to a given filehandle.

Within you want to use the ncIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.

Reimplemented from ncMoverEntity.

Reimplemented in func_platrot, and func_trackchange.

◆ Spawned()

void func_plat::Spawned ( void )
virtual

Called when the entity is fulled initialized.

Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned(); inside your method when overriding.

Reimplemented from ncSurfacePropEntity.

Reimplemented in func_trackchange.

◆ SpawnKey()

void func_plat::SpawnKey ( string keyName,
string setValue )
virtual

This method handles entity key/value pairs on map load.

You can easily convert the strValue parameter using the ReadFloat etc. methods that are part of ncIO.

Reimplemented from ncMoverEntity.

Reimplemented in func_platrot, and func_trackchange.

◆ Trigger()

void func_plat::Trigger ( entity act,
triggermode_t state )
virtual

Called whenever we're legacy triggered by another object or function.

Reimplemented from ncTrigger.

Reimplemented in func_platrot.


The documentation for this class was generated from the following file: