Nuclide
Software Development Kit for id Tech
func_monitor Class Reference

Shared-Entity: Rendertarget Surface. More...

Inheritance diagram for func_monitor:
NSRenderableEntity

Public Member Functions

void func_monitor (void)
 
virtual void ReceiveEntity (float, float)
 Client: Handles network updates from the server for the associated entity. More...
 

Detailed Description

Shared-Entity: Rendertarget Surface.

QUAKED func_monitor (0 .5 .8) ?

OVERVIEW

A monitor that renders the view of a linked point_camera entity.

KEYS

  • "targetname" : Name
  • "target" : Camera it's linked to.

INPUTS

  • "Enable" : Turns the monitor on
  • "Disable" : Turns the monitor on.
  • "Toggle" : Toggles the state of the monitor between on and off.

TRIVIA

This entity was introduced in Half-Life 2 (2004).

Constructor & Destructor Documentation

◆ func_monitor()

void func_monitor::func_monitor ( void  )

Member Function Documentation

◆ ReceiveEntity()

void func_monitor::ReceiveEntity ( float  flNew,
float  flChanged 
)
virtual

Client: Handles network updates from the server for the associated entity.

Reimplemented from NSRenderableEntity.


The documentation for this class was generated from the following file: