Nuclide
Software Development Kit for id Tech
|
Server-Entity: Physically Simulated Box. More...
Public Member Functions | |
void | func_physbox (void) |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
Server-Entity: Physically Simulated Box.
QUAKED func_physbox (0 .5 .8) ? x x x x x x x x x x x x FNCPHYBX_ASLEEP
Physics brush.
This entity was introduced in Half-Life 2 (2004).
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSPhysicsEntity.
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSPhysicsEntity.