Nuclide
Software Development Kit for id Tech
game_zone_player Class Reference
Inheritance diagram for game_zone_player:
NSBrushTrigger

Public Member Functions

void game_zone_player (void)
 
virtual void Save (float)
 Handles saving a copy of this entity to a given filehandle. More...
 
virtual void Restore (string, string)
 Similar to ::SpawnKey but for save-game fields. More...
 
virtual void SpawnKey (string, string)
 This method handles entity key/value pairs on map load. More...
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
 
virtual void Trigger (entity, triggermode_t)
 Called whenever we're legacy triggered by another object or function. More...
 

Detailed Description

QUAKED game_zone_player (1 .5 0) ?

OVERVIEW

When triggered, will cause players inside/outside this volume to trigger entities. It also has the ability to set game_counter entities to the amount of players inside/outside of the volume.

KEYS

  • "targetname" : Name
  • "intarget" : Target that the players inside this volume will trigger.
  • "outtarget" : Target that the players outside this volume will trigger.
  • "incount" : Specifies the game_counter which will be set to the 'in' player count.
  • "outcount" : Specifies the game_counter which will be set to the 'out' player count.

TRIVIA

This entity was introduced in Half-Life (1998).

Constructor & Destructor Documentation

◆ game_zone_player()

void game_zone_player::game_zone_player ( void  )

Member Function Documentation

◆ Respawn()

void game_zone_player::Respawn ( void  )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from NSEntity.

◆ Restore()

void game_zone_player::Restore ( string  strKey,
string  strValue 
)
virtual

Similar to ::SpawnKey but for save-game fields.

Whatever you write into file handles within your ::Save() method needs to be read back in here.

Reimplemented from NSEntity.

◆ Save()

void game_zone_player::Save ( float  handle)
virtual

Handles saving a copy of this entity to a given filehandle.

Within you want to use the ::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.

Reimplemented from NSEntity.

◆ SpawnKey()

void game_zone_player::SpawnKey ( string  strKey,
string  strValue 
)
virtual

This method handles entity key/value pairs on map load.

You can easily convert the strValue parameter using the ReadFloat etc. methods that are part of NSIO.

Reimplemented from NSEntity.

◆ Trigger()

void game_zone_player::Trigger ( entity  act,
triggermode_t  state 
)
virtual

Called whenever we're legacy triggered by another object or function.

Reimplemented from NSTrigger.


The documentation for this class was generated from the following file: