Nuclide
Software Development Kit for id Technology
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Server-Entity: Detail Geometry.
QUAKED func_detail (0 .5 .8) ?
A "fake" entity for level editors. All geometry that's turned into a func_detail will be ignored during VIS. This will speed up compile time and reduce tesselation, in theory.
If you don't want this entity to have collision, consider using func_detail_illusionary.
This entity was introduced in Quake II (1997).
Public Member Functions | |
void | func_detail (void) |
void func_detail::func_detail | ( | void | ) |