Nuclide
Software Development Kit for id Technology
func_detail Class Reference

About this class

Server-Entity: Detail Geometry.

QUAKED func_detail (0 .5 .8) ?

OVERVIEW

A "fake" entity for level editors. All geometry that's turned into a func_detail will be ignored during VIS. This will speed up compile time and reduce tesselation, in theory.

KEYS

  • "_rs" : Specifies if the geometry will recieve shadows (RAD lighting).
  • "_cs" : Specifies if the geometry will cast shadows (RAD lighting).

NOTES

If you don't want this entity to have collision, consider using func_detail_illusionary.

TRIVIA

This entity was introduced in Quake II (1997).

Inheritance diagram for func_detail:
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Public Member Functions

void func_detail (void)
 

Constructor & Destructor Documentation

◆ func_detail()

void func_detail::func_detail ( void  )

The documentation for this class was generated from the following file: