Nuclide
Software Development Kit for id Technology
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Client-Entity: Smoke Cloud Volume.
QUAKED func_smokevolume (0 .5 .8) ? FULLBRIGHT
Smoke cloud emitting brush volume.
This entity was introduced in Half-Life 2 (2004).
Public Member Functions | |
void | func_smokevolume (void) |
virtual void | Spawned (void) |
Called when the entity is fulled initialized. More... | |
virtual float | predraw (void) |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual bool | CanSpawn (bool) |
Returns if this entity can spawned from the map file. More... | |
void func_smokevolume::func_smokevolume | ( | void | ) |
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Returns if this entity can spawned from the map file.
clientSide | If it's being spawned on the client-side. |
Reimplemented from NSEntity.
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virtual |
Reimplemented from NSEntity.
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virtual |
Called when the entity is fulled initialized.
Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned();
inside your method when overriding.
Reimplemented from NSEntity.
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virtual |