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Nuclide
Software Development Kit for id Technology (BETA)
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Server-Entity: Valve, Lever, Rotating Button.
QUAKED func_rot_button (0 .5 .8) ? NONSOLID REVERSE x x x NOAUTORETURN XAXIS YAXIS TOUCHABLE
A button that rotates along a pivot point. Used for valves, spigots and alike.
Please include an origin brush so that a pivot point will be defined.
This entity was introduced in Half-Life (1998).
Public Member Functions | |
| void | func_rot_button (void) |
| virtual void | Save (float) |
| Handles saving a copy of this entity to a given filehandle. | |
| virtual void | Restore (string, string) |
| Similar to ncIO::SpawnKey() but for save-game fields. | |
| virtual void | SpawnKey (string, string) |
| This method handles entity key/value pairs on map load. | |
| virtual void | Respawn (void) |
| Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. | |
| virtual void | Touch (entity) |
| Called whenever we're touching another entity. | |
| virtual void | Death (entity, entity, int, vector, vector, int) |
| Called when the health is equal or below 0. | |
| virtual void | OnPlayerUse (void) |
| nonvirtual void | ArrivedClosed (void) |
| nonvirtual void | ArrivedOpened (void) |
| nonvirtual void | TriggerTargets (void) |
| nonvirtual void | Rotate (vector, void()) |
| nonvirtual void | TurnToggle (void) |
| void func_rot_button::func_rot_button | ( | void | ) |
| void func_rot_button::ArrivedClosed | ( | void | ) |
| void func_rot_button::ArrivedOpened | ( | void | ) |
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virtual |
Called when the health is equal or below 0.
Reimplemented from ncSurfacePropEntity.
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virtual |
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncSurfacePropEntity.
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virtual |
Similar to ncIO::SpawnKey() but for save-game fields.
Whatever you write into file handles within your ncIO::Save() method needs to be read back in here.
Reimplemented from ncSurfacePropEntity.
| void func_rot_button::Rotate | ( | vector | , |
| void() | ) |
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virtual |
Handles saving a copy of this entity to a given filehandle.
Within you want to use the ncIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from ncSurfacePropEntity.
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virtual |
This method handles entity key/value pairs on map load.
You can easily convert the strValue parameter using the ReadFloat etc. methods that are part of ncIO.
Reimplemented from ncSurfacePropEntity.
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virtual |
Called whenever we're touching another entity.
Reimplemented from ncTrigger.
| void func_rot_button::TriggerTargets | ( | void | ) |
| void func_rot_button::TurnToggle | ( | void | ) |