Nuclide
Software Development Kit for id Tech
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Server-Entity: Valve, Lever, Rotating Button. More...
Public Member Functions | |
void | func_rot_button (void) |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to NSIO::SpawnKey but for save-game fields. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | Touch (entity) |
Called whenever we're touching another entity. More... | |
virtual void | Death (entity, entity, int, vector, int) |
Called when the health is equal or below 0. More... | |
virtual void | OnPlayerUse (void) |
nonvirtual void | ArrivedClosed (void) |
nonvirtual void | ArrivedOpened (void) |
nonvirtual void | TriggerTargets (void) |
nonvirtual void | Rotate (vector, void()) |
nonvirtual void | TurnToggle (void) |
Server-Entity: Valve, Lever, Rotating Button.
QUAKED func_rot_button (0 .5 .8) ? NONSOLID REVERSE x x x NOAUTORETURN XAXIS YAXIS TOUCHABLE
A button that rotates along a pivot point. Used for valves, spigots and alike.
Please include an origin brush so that a pivot point will be defined.
This entity was introduced in Half-Life (1998).
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virtual |
Called when the health is equal or below 0.
Reimplemented from NSSurfacePropEntity.
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSSurfacePropEntity.
Similar to NSIO::SpawnKey
but for save-game fields.
Whatever you write into file handles within your NSIO::Save()
method needs to be read back in here.
Reimplemented from NSSurfacePropEntity.
Handles saving a copy of this entity to a given filehandle.
Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSSurfacePropEntity.
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSSurfacePropEntity.
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virtual |
Called whenever we're touching another entity.
Reimplemented from NSTrigger.