Nuclide
Software Development Kit for id Tech
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Public Member Functions | |
void | func_rot_button (void) |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to ::SpawnKey but for save-game fields. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | Touch (entity) |
Called whenever we're touching another entity. More... | |
virtual void | Death (void) |
Called when the health is equal or below 0. More... | |
virtual void | OnPlayerUse (void) |
nonvirtual void | ArrivedClosed (void) |
nonvirtual void | ArrivedOpened (void) |
nonvirtual void | TriggerTargets (void) |
nonvirtual void | Rotate (vector, void()) |
nonvirtual void | TurnToggle (void) |
QUAKED func_rot_button (0 .5 .8) ? NONSOLID REVERSE x x x NOAUTORETURN XAXIS YAXIS TOUCHABLE
A button that rotates along a pivot point. Used for valves, spigots and alike.
Please include an origin brush so that a pivot point will be defined.
This entity was introduced in Half-Life (1998).
Called when the health is equal or below 0.
Reimplemented from NSSurfacePropEntity.
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSSurfacePropEntity.
Similar to ::SpawnKey
but for save-game fields.
Whatever you write into file handles within your ::Save()
method needs to be read back in here.
Reimplemented from NSSurfacePropEntity.
Handles saving a copy of this entity to a given filehandle.
Within you want to use the ::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSSurfacePropEntity.
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSSurfacePropEntity.
Called whenever we're touching another entity.
Reimplemented from NSTrigger.