Nuclide
Software Development Kit for id Tech
func_illusionary Class Reference

Shared-Entity: Non-Solid Brush Model. More...

Inheritance diagram for func_illusionary:
NSRenderableEntity

Public Member Functions

void func_illusionary (void)
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
 
virtual void Trigger (entity, triggermode_t)
 Called whenever we're legacy triggered by another object or function. More...
 

Detailed Description

Shared-Entity: Non-Solid Brush Model.

QUAKED func_illusionary (0 .5 .8) ?

OVERVIEW

Brush that lets light to pass through it and is non-solid.

KEYS

  • "targetname" : Name

NOTES

On idTech 2 BSPs, it will change texture variants when triggered.

TRIVIA

This entity was introduced in Quake (1996).

Constructor & Destructor Documentation

◆ func_illusionary()

void func_illusionary::func_illusionary ( void  )

Member Function Documentation

◆ Respawn()

void func_illusionary::Respawn ( void  )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from NSRenderableEntity.

◆ Trigger()

void func_illusionary::Trigger ( entity  act,
triggermode_t  state 
)
virtual

Called whenever we're legacy triggered by another object or function.

Reimplemented from NSTrigger.


The documentation for this class was generated from the following file: