Nuclide
Software Development Kit for id Tech
|
Shared-Entity: Non-Solid Brush Model. More...
Public Member Functions | |
void | func_illusionary (void) |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
Shared-Entity: Non-Solid Brush Model.
QUAKED func_illusionary (0 .5 .8) ?
Brush that lets light to pass through it and is non-solid.
On idTech 2 BSPs, it will change texture variants when triggered.
This entity was introduced in Quake (1996).
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSRenderableEntity.
|
virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from NSTrigger.