Nuclide
Software Development Kit for id Technology
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Shared-Entity: Non-Solid Brush Model.
QUAKED func_illusionary (0 .5 .8) ?
Brush that lets light to pass through it and is non-solid.
On idTech 2 BSPs, it will change texture variants when triggered.
This entity was introduced in Quake (1996).
Public Member Functions | |
void | func_illusionary (void) |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
void func_illusionary::func_illusionary | ( | void | ) |
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSRenderableEntity.
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virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from NSTrigger.