Nuclide
Software Development Kit for id Tech
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Server-Entity: Triggers Game Ending To Menu. More...
Public Member Functions | |
void | trigger_endsection (void) |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
Server-Entity: Triggers Game Ending To Menu.
QUAKED trigger_endsection (.5 .5 .5) ?
This trigger shuts down the server. Useful for when a singleplayer game ends, as it takes you to the main menu.
This entity was introduced in Half-Life (1998).
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSBrushTrigger.
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virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from NSTrigger.