|  | Nuclide
    Software Development Kit for id Technology (BETA) | 
Server-Entity: Triggers Game Ending To Menu.
QUAKED trigger_endsection (.5 .5 .5) ?
This trigger shuts down the server. Useful for when a singleplayer game ends, as it takes you to the main menu.
This entity was introduced in Half-Life (1998).
 
  
| Public Member Functions | |
| void | trigger_endsection (void) | 
| virtual void | Trigger (entity, triggermode_t) | 
| Called whenever we're legacy triggered by another object or function. | |
| virtual void | Respawn (void) | 
| Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. | |
| void trigger_endsection::trigger_endsection | ( | void | ) | 
| 
 | virtual | 
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncBrushTrigger.
| 
 | virtual | 
Called whenever we're legacy triggered by another object or function.
Reimplemented from ncTrigger.