Nuclide
Software Development Kit for id Tech
|
Public Member Functions | |
void | trigger_push (void) |
virtual void | Touch (entity) |
Called whenever we're touching another entity. More... | |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to ::SpawnKey but for save-game fields. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
virtual void | SetMovementDirection (void) |
virtual float | SendEntity (entity, float) |
Called by the engine whenever we need to send a client an update about this entity. More... | |
virtual void | EvaluateEntity (void) |
Run each tic after physics are run to determine if we need to send updates over the network. More... | |
virtual void | ReceiveEntity (float, float) |
Client: Handles network updates from the server for the associated entity. More... | |
QUAKED trigger_push (.5 .5 .5) ? TP_ONCE TP_STARTOFF
Pushes anything in its volume into a direction of your choosing.
This entity was introduced in Quake (1996).
Run each tic after physics are run to determine if we need to send updates over the network.
Reimplemented from NSEntity.
Client: Handles network updates from the server for the associated entity.
Reimplemented from NSEntity.
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSEntity.
Similar to ::SpawnKey
but for save-game fields.
Whatever you write into file handles within your ::Save()
method needs to be read back in here.
Reimplemented from NSEntity.
Handles saving a copy of this entity to a given filehandle.
Within you want to use the ::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSEntity.
Called by the engine whenever we need to send a client an update about this entity.
Reimplemented from NSEntity.
Called whenever we're touching another entity.
Reimplemented from NSTrigger.
|
virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from NSTrigger.