Nuclide
Software Development Kit for id Technology
func_useableladder Class Reference

About this class

Shared-Entity: Ladder Volume.

QUAKED func_useableladder (0 .5 .8) ?

OVERVIEW

Ladder volume. Climb up ladders with this one simple brush.

KEYS

  • "targetname" : Name

TRIVIA

This entity was introduced in Half-Life 2 (2004).

Inheritance diagram for func_useableladder:
NSRenderableEntity

Public Member Functions

void func_useableladder (void)
 
virtual void SpawnKey (string, string)
 This method handles entity key/value pairs on map load. More...
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
 
virtual void Trigger (entity, triggermode_t)
 Called whenever we're legacy triggered by another object or function. More...
 

Constructor & Destructor Documentation

◆ func_useableladder()

void func_useableladder::func_useableladder ( void  )

Member Function Documentation

◆ Respawn()

void func_useableladder::Respawn ( void  )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from NSRenderableEntity.

◆ SpawnKey()

void func_useableladder::SpawnKey ( string  strKey,
string  strValue 
)
virtual

This method handles entity key/value pairs on map load.

You can easily convert the strValue parameter using the ReadFloat etc. methods that are part of NSIO.

Reimplemented from NSRenderableEntity.

◆ Trigger()

void func_useableladder::Trigger ( entity  act,
triggermode_t  state 
)
virtual

Called whenever we're legacy triggered by another object or function.

Reimplemented from NSTrigger.


The documentation for this class was generated from the following file: