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Nuclide
Software Development Kit for id Technology (BETA)
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Shared-Entity: Ladder Volume.
QUAKED func_useableladder (0 .5 .8) ?
Ladder volume. Climb up ladders with this one simple brush.
This entity was introduced in Half-Life 2 (2004).
Public Member Functions | |
| void | func_useableladder (void) |
| virtual void | SpawnKey (string, string) |
| This method handles entity key/value pairs on map load. | |
| virtual void | Respawn (void) |
| Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. | |
| virtual void | Trigger (entity, triggermode_t) |
| Called whenever we're legacy triggered by another object or function. | |
| void func_useableladder::func_useableladder | ( | void | ) |
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncRenderableEntity.
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virtual |
This method handles entity key/value pairs on map load.
You can easily convert the strValue parameter using the ReadFloat etc. methods that are part of ncIO.
Reimplemented from ncRenderableEntity.
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virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from ncTrigger.