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Nuclide
Software Development Kit for id Technology (BETA)
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Shared-Entity: Ground Friction Override Volume.
QUAKED func_friction (0 .5 .8) ?
Volume that permanently adds a modifier that affects an entities' friction. Higher value = less friction.
Similar to trigger_gravity in that you want to make sure the friction is reset around the primary volume in case that's the effect that you desire.
This entity was introduced in Half-Life (1998).
Public Member Functions | |
| void | func_friction (void) |
| virtual void | Touch (entity) |
| Called whenever we're touching another entity. | |
| virtual void | Respawn (void) |
| Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. | |
| virtual void | SpawnKey (string, string) |
| This method handles entity key/value pairs on map load. | |
| void func_friction::func_friction | ( | void | ) |
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncEntity.
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virtual |
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virtual |
Called whenever we're touching another entity.
Reimplemented from ncTrigger.